Having an art sim I am fortunate enough to get to know the people who exhibit their work there. Everybody has a story and for a short moment we become part of each others’ stories. Some of the stories linger, or come to an end, others keep evolving. As of late, I find myself becoming a small part of a story so rich and meaningful that I want to share a part of it here. This is the story of a Portuguese family consisting of Meilo Minotaur, CapCat Ragu, Takio Ra and Rita Eustáquio. Meilo, in the middle in photo above, is the mother of CapCat, left in the photo. CapCat and Takio (right in the photo) are married and have a daughter, Rita. Rita does not yet have an avatar, and is not depicted above, but rumor has it that she is thinking about creating one soon. Meilo and CapCat have been producing art in Second Life since 2008. Most of you probably know them as the creators of the sim Delicatessen. As of this year, they are also permanent resident artists at Berg by Nordan Art. Their first installation, in January 2017, was Penumbra and opening tomorrow, The Swamp. Remarkably, all four contribute to these installations. It is a joint family art project. While CapCat and Meilo create the visible work (terraforming, building, avatars, etc.), Takio is responsible for the sound and Rita does voice. The Swamp is dark and unsettling, a powerful metaphor for fascism inspired by Cap’s and Meilo’s first hand revolution and post-revolution experiences in Portugal; I’ve been told that sound and voice are a particularly important aspect of this work, so when you visit, please make sure to turn it on.
CapCat (Catarina Carneiro de Sousa) successfully defended her thesis Virtual Corporeality and Shared Creativity and received her PhD in April this year. She also published an article, Mom and Me Through the Looking Glass, in Metaverse Creativity in 2012. Her article examines the collaborative work of CapCat and Meilo in Second Life, integrating the notion of shared creativity; [t]he aim is to describe and analyse their cooperative creative process from the perspective of one of the artists/authors, walking through three artistic works that were made in the Second Life® region of Delicatessen: ‘de Maria, de Mariana, de Madalena…’, ‘Petrified’ and ‘Meta_Body’. These projects reflect two aspects of the artists’ work – on the one hand avatar art, and on the other the creation of virtual environments. The text also reflects on the concept of shared creativity, which the artists propose through their avatar creations. The article is worth reading in its entity as it is a great source of information for Second Life residents, artist and non-artists alike. It is also beautifully written and in so many ways mirrors the work by Cap and Meilo that we see in-world. To me, the work of these two women (and Takio and Rita) reflects the essence of metaverse creativity and, no doubt, they are virtual world artist pioneers. I leave you here with a quote from the first part of CapCat’s article:
Photographs by Kate Bergdorf