North Opens Friday

It has been a hectic two weeks re-making North. We will open again as planned Friday, March 16. We also closed Orust today; it has been a pleasure for both Axi and me to have people come to Orust and the virtual images posted in the Orust Flickr group are beautiful. Thank you to all of you who visited!

North remains very much the same, but there are a few changes. The main thing is that the snow is gone. Removing the snow changed the landscape, meaning the snow that had covered certain things no longer did and I needed to find ways to work around it. The red house on the hill is gone and replaced by a build by NOMAD, which provides that specific area with a darker ambience. We added rain and a large billboard (make sure to check the images contained in it, new ones will be added sporadically) next to a crashed, burning car on the highway; the effect is quite dramatic in an apocalyptic sort of way. We added a large, rusty-red metal bridge construction that connects the skateboard rink with the abandoned swimming pool building. The view from the bridge is extraordinary. These are the main changes and there are some others too, but I will let you look for them yourselves. Many thanks to my talented friend Toxx Genest; without him the North make-over would not have been possible.

Photograph by Kate Bergdorf

Two Winter Sims

Having been cooped up on North for most of the time for the past months, I rarely get out to explore anymore. But I miss it, and I miss blogging about places too. So today we headed out to check out two winter sims, La vivrevolte and D o X. La vivrevolte is created by the talented Iska Poppies, who also created L’intangible Reve. Her sim designs are well-crafted, playful and dreamy, with a serious attention to terraforming, ground texture and color schemes. She uses a wide variety of trees and different kinds of grass, both contributing to a sense of place. What struck me as most significant about the winter place La vivrevolte was the fact that there were patches of grass and brown ground noticeable in between on the snowy ground. This provides a realism and cohesion, not that easily achieved.

Our second stop D o X was created by Paradox Ivory. This is another beautiful winter sim, a bit denser seeming than La vivrevolte, but equally appealing. Wandering around, one is surrounded by a great variety of trees and bushes, a few partial fences strategically placed out. There is an island and, of course, there is snowfall. It’s a quite hilly area, providing ample opportunity for scenic corners. There is also a gallery, The D 0 X Urben Gallery (teleport to gallery from sim landing point). What really resonated most, however, is the outside dining area.

The outside dining space, complete with a fully set table and eight chairs, on this sim is fantastic. There is a feeling of the inside having brought outside and being completely integrated. This is an incredible spot that should not be missed.

[2017/12/17 11:13] Kate: this outside eating space is magical
[2017/12/17 11:13] Axiom: its great
[2017/12/17 11:14] Axiom: and the surroundings are really well-built
[2017/12/17 11:14] Axiom: the variety of colors on the ground
[2017/12/17 11:14] Axiom: those areas closer to water with fires and places to sit
[2017/12/17 11:14] Kate: and the tall trees
[2017/12/17 11:15] Kate: so so special, very festive
[2017/12/17 11:16] Axiom: do you see the tree to my right waving with the wind?
[2017/12/17 11:16] Kate: yes 🙂
[2017/12/17 11:16] Kate: this place feels alive
[2017/12/17 11:16] Axiom: the green one
[2017/12/17 11:16] Axiom: surreal isn’t it
[2017/12/17 11:16] Kate: yeah

Head over and check out these two sims, you will not be disappointed.

Photograph 1 (La vivrevolte), 3 (D o X) and 4 (D o X) by Axiomatic Clarity
Photograph 2 ((D o X) by Kate Bergdorf

north opens today

North, covered in a soft blanket of snow, opens later today. Heavy snow falls on the mountains, but the valley remains clear. While much is still the same as it was, there are also some new additions that I think contribute to an overall sense of cohesion on the sim. Two buildings were added to the cluster of houses in the center and all of them are now snugly contained by walls and fences. There is a pavement with streetlights and a road. The new North abandoned motel is facing the ocean. Christmas decor is minimal on the sim, most notable is a large christmas tree by AM Radio in the courtyard from which stretch strings of light. As the astute observer may also notice, the waves have been turned properly (they were facing the wrong way before lol). The new North music stream is up and a new North windlight in the making. None of this would have been at all possible without the generous help of Toxx Genest, Mich Michabo, Bay Addens, Sasaya Kayo, Livio Korobase and others. It dawned on me once done with the makeover, the greatest part of it was the work we shared. Thank you ♥

Photograph by Kate Bergdorf

north is open

I’ve been working on North for about two months now. There are still things that need to be finished, like windlight, music stream and some tweaking here and there, but I am more or less done. What started off as a desire to depict the Shetland Islands, over time turned into a northern landscape themed contemporary space. One trusted astute observer noted that “it’s an odd mix of city and country.” I think that is true. You will find on North wide open spaces, nature and ocean, but also a scruffy skateboard park and a garbage dumpster which at some point may turn into an anarchist headquarters (kidding). Still, overriding all this is a northern theme meant to induce an experience of something unspoilt, raw and serene. For optimal experience when visiting North, please set draw-distance to maximum and make sure that the LOD Factor is not too low (Advanced – Show Debug Dettings – RenderVolumeLODFactor), it should be between 4 and 8. Join the n o r t h inworld group in order to rezz (20 minute auto return). Feel free to post pics from North in the North Flickr group, would love to see your photographs.

Photograph by Kate Bergdorf

The Last Forever

The Last Forever is a new destination inspired by Marfa, TX from the creators of West of the Rain , Oobleck Alagash and Nodnol Jameson (KraftWork), along with the creative team of Kai Mannequin, Brooke Barmy, Rooky Yootz, Triin, Misty and Jack Hanby. It has been immensely popular amongst Flickr photographers lately, and I headed over earlier in the week to see what the hype was all about. This is such a cool desert place! There is, amongst other things a shabby-looking town (including a shopping center), railroad tracks, asphalt roads, all kinds of desert vegetation, as well as an incredibly well-made camp site. Also, close to the camping site is a laundry/wash room facility. Those of you who know me a little better are aware of my weakness for all things domestic in SL, so you can imagine my delight. This is a really a great place, with wonderful attention to detail and a superb ambience. Head over and take a look and don’t forget to post your photos in The Last Forever Flickr group.

Photograph by Kate Bergdorf

places to visit now


There are several interesting places to visit right now. One is the the very recently opened La Digue du Braek, created by Serene Footman and Mlle Jade Koltai Jacuzzi, who also put together Furillen and Pravum Est. Teleporting in to this sim, one lands on sand. There is is a sense of not knowing where to turn and what to do next as no directions are provided. I really appreciate this opportunity to explore, to find my own way. Nice touch. Walking up to the top of a small dune then, one then stands in front of a waterway, on the opposite side industrial builds, completely unexpected. My curiosity peaked. About La Digue du Braek, Jade and Serene note that [i]nspired by La Digue du Braek, a 7km long road near to Dunkerque, flanked by a beach on one side, and heavy industry on the other – a perfect tension between nature and machine. Head over and take a look and if you bring your camera don’t forget to post your pics in the La Digue du Braek Flickr group. The other intriguing place that recently opened, and which has already become immensely popular, is the sim One Caress by the talented sim designer duo Squonk Levenque and Miuccia Klaar (the two also previously created H22O, 2304 Rain, and Treptower Park). One Caress is rainy and dreary, just like most of us love it for SL places to be. Gloomy-looking trees, bears, rusty furniture, and whimsical builds come together here to create a beautiful photogenic whole. Bravo Squonk and Miuccia. Head over and take a look and don’t forget to post your pics in the One Caress Flickr group. The last place worth a visit is Mineral Ridge, a grungy old mining town; a town once booming in the mining industry a now eerie place to visit. Come explore the unknown because the biggest fear in life is the fear of not knowing what lurks around the corner or just a few feet down the street. There are plenty of things to explore here and many photo-worthy corners. Head over and take a look!

Photograph by Kate Bergdorf

west of the rain


I’ve visited several times now West of the Rain and also posted photos on Flickr, but never blogged about this sim. The time has come! I can’t speak highly enough of this destination, put together by Oobleck Alagash and Nodnol Jameson, and inspired by the San Juan Islands in Washington State. The winding roads, the selection and variety of trees, and the carefully selected objects come together here to create a breathtaking and inspiring whole. You will find a little town center, a harbor, an athletic club complete with a locker room, a recently added surgeons office, several smaller builds nested in the landscape and much more. There are plenty of seating with poses, including couples, dispersed all over the sim. Finally, please enter your photos in the current photo exhibit that will close on September 21, read more about it here. Above is my contribution to the contest and a tribute to the last days of summer. Thank you very much to Oobleck and Nodnol for  opening their very beautiful place for us all to explore.

Photograph by Kate Bergdorf



I am first now finding time to write a blog post about Nusquam. As so many of you, I’ve taken several photos there already; it is hard not to, the place is filled with things to photograph. I think it is safe to say that Nusquam is one of the two most popular new Second Life destinations (the other one being the newly re-designed The Trace). Each time I have visited, the sim has been almost filled to capacity. An intriguing combination of traditional, whimsy and cool, this location is a photographer’s haven for sure. Lush fields, rugged shores, grungy railway tracks with derailed trains and a few very distinctly decorated houses come together in such a way as to create a cohesive whole. Bravo and thank you Randi Lenroy for putting together such a wonderful place for us all to enjoy. If you head over to take pics don’t forget to add them to the Nusquam Flickr group!

Photograph by Kate Bergdorf