Berg by Nordan Art Closing

I will close my gallery Berg by Nordan Art December 31. Until then, we will continue operating as usual; CapCat Ragu and Meilo Minotaur have a new exhibit coming up October through December, as does moon Edenbaum. Gallery M, the permanent exhibit space by Mich Michabo, remains open. I hope to be able to extend at least a smaller version of Marina Münter‘s installation Non-Perishable beyond the end of September as well. More about this to come.

Berg by Nordan Art started as Nordan Art. The gallery operated as Nordan Art from 2010 through March of 2012 and then as Berg by Nordan Art from 2015 through 2017. The vision of the gallery has remained consistent; to offer the highest quality virtual art, both when it comes to large immersive installations on the ground as well as to virtual images in the gallery build. Thank you to the outstanding artists who exhibited in the gallery since 2010; they are, in chronological order, nessuno Myoo, Paola Tauber, freebee Withnail, Kicca Igaly, Natsha Lemton, Del May, Bliss Violet, typote Beck, Syn Beresford, Feathers Boa, soror Nishi, Betty Tureaud, Rebeca Bashly, Rose Borchovski, Helene Lytton, Simotron Aquila, Claudia222 Jewell, Shelina Winkler, Theoretical Afterthought, Igor Ballyhoo, Cherry Manga, Anley Piers, lalie Sorbet, Romy Nayar, Trill Zapatero, Artistide Despres, Alizarin Goldflake, Stephen Venkman, Robin Moore, Scottius Polke, Tutsy Navarathna, Piedra Lubitsch, Harbor Galaxy, Giovanna Cerise, Sina Souza, Haveit Neox, Mich Michabo, Imani Nayar, Maloe Vansant, Livio Korobase, Mi, Meilo Minotaur, CapCat Ragu, Huckleberry Hax, daze Landar, Senna Coronet, Marina Münter and moon Edenbaum. Some of these artists exhibited twice and of note, there was a period in the beginning of 2012 where documentation about the gallery is not available. Please let me know if you exhibited then and are not on the list and I will make sure to add you.

Retrospective publications (Nordan Art: A Retrospective 2010 to 2011, Berg by Nordan Art 2015, Berg by Nordan Art 2016), machinima (Rebirth by Iono Allen, Penumbra Machinima by Erythro Asimov, Penumbra Opening at Berg by Nordan Art by Tutsy Navarathna, Berg by Nordan Art by Zarrakan the Cat, Berg by Nordan Art Opening 2016 by Tutsy Navarathna, Fading Mask by Haveit Neox, Berg by Nordan Art Opening October 2015 by Tutsy Navarathna, Harbor Galaxy at Berg by Nordan Art by Tutsy Navarathna), lectures, Nordan Art awards (both at UWA and at Nordan Art), inworld groups (Nordan om Jorden and Berg by Nordan Art), blog posts (The Bergdorf Reports and The Virtual Review) and Flickr groups (Berg by Nordan Art, Nordan Art Issuu Publishing and Non-Perishable) came about as extensions of the gallery. A special thank you to Igor Ballyhoo, Huckleberry Hax and Tutsy Navarathna. You were integral as creative collaborators and contributors.

Moving forward I will focus on my sim North, create my own virtual images and maybe write some art blog posts here and there. We will publish a Berg by Nordan Art 2017 retrospective next year. The Berg by Nordan Art inworld group, as well as the Nordan om Jorden inworld group, will remain open and active. I also anticipate that I will be involved in various art undertakings in the future, which will then all fall under the auspice of Nordan Art/Berg by Nordan Art.

Photograph by Kate Bergdorf

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north is open

I’ve been working on North for about two months now. There are still things that need to be finished, like windlight, music stream and some tweaking here and there, but I am more or less done. What started off as a desire to depict the Shetland Islands, over time turned into a northern landscape themed contemporary space. One trusted astute observer noted that “it’s an odd mix of city and country.” I think that is true. You will find on North wide open spaces, nature and ocean, but also a scruffy skateboard park and a garbage dumpster which at some point may turn into an anarchist headquarters (kidding). Still, overriding all this is a northern theme meant to induce an experience of something unspoilt, raw and serene. For optimal experience when visiting North, please set draw-distance to maximum and make sure that the LOD Factor is not too low (Advanced – Show Debug Dettings – RenderVolumeLODFactor), it should be between 4 and 8. Join the n o r t h inworld group in order to rezz (20 minute auto return). Feel free to post pics from North in the North Flickr group, would love to see your photographs.

Photograph by Kate Bergdorf

North

draw me a sheep...

I am putting together a new sim called North. It all started as an inspiration based on an ever-stronger desire to live away from the big city and move to rugged nature somewhere in the remote north. I created two other places a few years ago, one was Winter and the other Leka, both of which, looking back, I think I put together too quickly. So I knew I wanted to take my time with North and I have.

Inspired by the Shetland Islands in Scotland, where Scotland meets Scandinavia and the North Sea meets the Atlantic Ocean, I envision North as raw, serene and still. While I want it to be as true to the original islands as possible, I am not set on having it be a perfect replica. Open space, remote buildings, nature, and ocean are themes, not part of a perfectly constructed reproduction.

I learned going through this virtual sim creating process that there are both practical and emotional aspects involved. The tangible characteristics require some virtual world technical expertise, like, for instance, terraforming. The emotional aspects of sim building have to do with introspection and personality.

Those of you who put together sims already know what the practical initial tasks at hand are; terraforming, ground textures, layout. Then the adding of objects; rocks and stones, grass and flowers, buildings and objects, animals and animate objects. It is important to me that the sim is unique and different and this, truthfully, becomes the greatest challenge of all. I keep reminding myself that less is usually more. If I can avoid it, I don’t use popular objects that are immediately recognizable. Not always possible, but I try. I am also selective when it comes to the quality of the items I place on the sim. This involves digging deep into my inventory and also a lot of running around looking for things that might fit.

Taking time to create provides the opportunity for things to enfold. Just like when creating a painting, or when editing a virtual photograph for that matter, things look different on different days. There are days when my imagination seems to know no bounds and my creativity flourishes. These are the days when I excitedly add to the sim an incredibly detailed sewing room or a dilapidated urban skateboard park. Then there are other times when I am overwhelmed by the entire process and just want to throw in the towel. On those days I seem to just be aimlessly shuffling things from one place to another.

When putting together a sim and the practical and emotional are thoughtfully integrated, I think the end-result becomes a meaningful and inspiring sim ambience that in one way or another reflects the creators persona. I hope to get this project done soon and I look forward to sharing it with you then.

Photograph by Kate Bergdorf