As Second Life residents, we repeatedly come up against the Second Life platform being old and obsolete. We complain amongst ourselves that Linden Lab does not invest enough in making it into something unique and more manageable. Nonetheless, the SL diehards amongst us plug along and make the best of it. It seems we simply become more creative and use the limited tools we already have to our disposal. There are other platforms, of course. Recently a friend made me aware of Minecraft, not the gaming aspect of it, but how people use it as an artistic medium. Not for me really, but nonetheless interesting and perhaps worth checking out. Take a look.
Here are some interesting news about the virtual world posted on Daniel Voyager’s blog, thought I’d reblog it here!
On 20th June 2014 Ebbe Linden went to the TPV developer meeting with some rather interesting news which is that Linden Lab are working on a next generation virtual world and that it will be in the spirit of Second Life. Apparently during the past year or so Linden Lab development team have been working already on the new project. The next generation virtual world will be closed sourced and will not be backward compatible with content from Second Life. Linden Lab believes this is a massive and exciting opportunity ahead in having a new generation virtual world. The lab are now hiring new developers to help out with the next generation virtual world.
The new next generation virtual world will be in beta sometime in 2015. More details will be announced in the next few months or so. It’s still early days!
Oz Linden with the dev team will remain working on Second Life and Linden Lab have made clear that…
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The Linden Endowment of the Arts (LEA) is a Linden Lab sponsored entity that promotes artists in Second Life©. I am not always enthusiastic about the work that is being shown by LEA, but recently there have been installations that have caught my eye on LEA 6, LEA 10, LEA 12, and LEA 25. Significant about all these works, besides that they are all very different from each other and incredibly well done, is that they can’t really be shown anywhere else but in the virtual world. As several bloggers have already visited most of these installations I will not go into great detail commenting on them here, but rather add links to the blogs who already provide write-ups.
LEA 6: Heartseed The Wild Side (Jedda Zenovka)
Heartseed The Wild Side can be found on LEA 6. Suggested sky setting is [EUPHORIA] bergamot and water setting [TOR] Placida brite (I used both for the photo above). This is the beautifully organic seeming and quite energetic work by the artist Jedda Zenovka. Music is an integral part of her work, make sure to turn it on. Jedda Zenovka has her own space, also named Heartseed with the same name where she has been creating her spectacular work for years. Check out Ziki Questi’s post for more information on this work: Ziki Questi’s Blog.
LEA 10: Transit’t – Taciturnly (Selavy Oh and Mimesis Monday)
The next work, Transit’t – Taciturnly on LEA 10, is a collaboration between Selavy Oh and Mimesis Monday. Basically, this is a sim covered in constantly moving large white translucent round spheres. The viewer wanders through this field of moving bubbles experiencing all kinds of emotions, one of them, certainly, is a sense of constriction. But I also find this work captivating and rather beautiful, mostly I think because of the large-scale. Where, other than in Second Life, can one wander around in a field of humongous shifting bubbles? Check out Honour McMillan’s blog for more about this installation: Honour’s Post Menopausal View (of Second Life).
LEA 12: Virtual interpretation of Hieronymus Bosch’s The Garden of Earthly Delights (by theoxyz aka tomm.pye)
On the neighboring sim to LEA 10 is LEA 12. It is unclear to me whether the current installation on LEA 12 is even open to the public since I don’t remember having heard anything about an opening. I took a look anyway and found a remarkable virtual interpretation by theoxyz (tomm.pye) of Hieronymus Bosch’s The Garden of Earthly Delights. Since I am uncertain about whether or not this work is completely done, I will not comment on it here. Let me just say, the detail and thought that has been put into creating it so far is nothing short of astonishing.
LEA 25: Sauce (Maya Paris)
Last, but not least, I visited Sauce by Maya Paris on LEA 25. I have long been a fan of her work and Sauce does not disappoint. Maya Paris’ work is interactive (please take time to read card and follow instructions), filled with all kinds of sounds and funny poses, infused with humor and incredibly well-crafted. This particular installation is about love, dating and relationships, poking and making fun of all. Inara Pey, Honour McMillan and Ziki Questi have all written blog posts on this installation: Living in the Modem World, Honour’s Post Menopausal View (of Second Life) and Ziki Questi’s Blog.
Photography by Kate Bergdorf
Yesterday, Ebbe Altberg, the recently appointed Linden Lab CEO, spoke at the 2014 Virtual Worlds Best Practice in Education conference. While I was unable to attend this event myself, I … Continue reading Ebbe Altberg at VWBPE
Ever so often there is a great sense of discontent amongst the citizens of Second Life© to adjustments or changes that the Linden Lab makes to the guidelines of our living in this virtual world. I experienced it in the past too, when I was here with a different avatar; people were upset then, making a lot of loud noises, but it all then eventually fizzled out and disappeared completely. The most recent Linden Lab change to section 2.3 of the ToS, however, seems to have had a more profound consequence, namely, content creators no longer want to make things here and some are even leaving Second Life all together. Those of us who remain in Second Life are considering alternative virtual worlds, like InWorldz. Several bloggers have written posts about InWorldz lately, the two that I like the most are the ones by Strawberry Singh and Canary Beck (these are two very different blog posts, but both incredibly informative and well-written). I created an InWorldz account with my old avatar several years ago. I had a terribly time navigating then and couldn’t make it work. Inspired by all the recent talk about InWorldz, I headed over again, but still I had the same experience and just gave up. Honestly, I think I am just not invested in making InWorldz work. More than anything else, I am conflicted and worried that when talented content creators abandon Second Life there will be really bad consequences for all of us living here. I am someone who is sentimentally attached to Second Life and I would hate to see it go under. I may have to try InWorldz again. For now, it is just a matter of waiting to see what might happens next.
Photography by Kate Bergdorf
There has been much talk lately about a recent change to the Linden Lab’s Terms of Service (ToS). The change was announced on August 15, 2013 and pertains to Section 2.3 of the ToS; basically, in a nutshell, Linden Lab has declared that they now hold the rights to all user-generated content. Bloggers are writing posts about this, Second Life creators are arranging discussion panels and artists are protesting in different ways. I think it is safe to say, people are outraged. Most recently, a Linden employe himself has called it quits. Read Qarl Linden’s farewell to the Second Life community here: qLab.