Category: Reblogged!

The Brooder at Galeria Olga Santos, Porto II

I am reblogging here this important post from the Delicatessen blog addressing real/virtual world art exhibit overlap.


The crossover between virtual worlds and tangible world (especially the virtual and tangible artworlds) is not easy. With funding you can make something quite spectacular, but still not easy…

Artists, curators and critics from the virtual art world often complain about using these worlds just to simulate the tangible artworld, disregarding the specificity of virtual worlds’ media and possibilities.

When showcasing our virtual world in the tangible world, we have faced the exact opposite problem. Sometimes people want to replicate the experience of being immersed in a collaborative virtual environment, and the possibilities they afford. We don’t believe immersive experiences in the tangible world are impossible. That would be quite foolish, because there has been plenty of immersive art in museums, galleries and public spaces. What we find impossible to replicate is the experience of being immersed in a creative collaborative virtual environment in a museum or gallery, etc. We can provide a computer with an avatar logged in…

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shoot the shooters

Reblogged from Furillen blog; check out this exhibit in a few weeks at Furillen.



The German cultural theorist, Walter Benjamin, once wrote:

Even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be.

He believed that an indispensable part of the authenticity and meaning of an artwork was its connection to the location in which it was originally produced.


Even in a virtual space such as Second Life, we can still develop attachments to place and location. I have learned this at Furillen. It is a sim that has come to mean quite a lot to some of the regular visitors.

Coming back

One of the most striking aspects of Furillen is the art produced there. The images – and videos – that have emerged from the sim have been displayed on its flickr stream, and in this blog. It is a remarkable testimony to the creativity and imagination of visitors.



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Lab Chat #1: Ebbe Altberg – transcript and audio

I’m reblogging here this excellent post by Inara Pey of Living in a Modem World about the first Lab Chat session in Second Life that took place on a LEA sim on November 19, 2015. I attempted to attend this event myself, but after four crashes (I was simply sitting and kept crashing, a sad state of affairs), I gave up. Thanks, Inara, for this post! ♥

Inara Pey: Living in a Modem World

Lab Chat LogoThursday, November 19th saw the launch of what is hoped will become a new series of monthly discussions. Lab Chat is billed as “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

The first show featured the Lab’s CEO, Ebbe Altberg in his alter ego of Ebbe Linden. In preparation for the recording, Second Life users were invited to ask questions about the Lab, Second Life, “Project Sansar”, etc on a forum thread.

Over 40 questions were asked, and members of the production crew selected seven questions they thought would be of most interest to the attending audience, to be asked during the show, whist also leaving time for further questions from the audience itself.  Discussions are under way with the Lab to try to ensure those questions from the forum thread which weren’t asked as…

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Art Practice in Collaborative Virtual Environments

I am rebloggging here a post by CapCat Ragu from the blog Delicatessen announcing the publication of an article on virtual world art. Take a look.


Catarina Carneiro de Sousa aka CapCat Ragu and Luís Eustáquio aka Takio Ra wrote an article for Uncertain Spaces: Virtual Configurations in Contemporary Art and Museums about Art Practice in Collaborative Virtual Environments.

This article aims to describe the types of artworks one can find in Collaborative Virtual Environments (CVE). CVE are virtual, digital spaces where users can collaborate in the creation of diverse spaces and artefacts. Most artworks in CVE resist being compartmentalized into a taxonomic classification given their unstable and fluid nature, often open and participatory. The playful dimension of the creative act also contributes to this, for although present in several types of artwork, it is prevalent in CVE. This playful dimension extends to the enjoyment of these projects, where it can contribute to transform the aesthetic experience into a creative activity, as we shall demonstrate. While demonstrating why the division of such practices in rigid and…

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Help People in Nepal

I just saw this post on Inara Pey’s blog and I am reblogging it here. Efforts are being made in Second Life to assist victims of the earthquake in Nepal starting tomorrow, Wednesday, May 13, 2015 when the Fashion for Food fashion event is launched. Check out Inara’s post for more information and donate directly via the UN World Food Programme (WFP).

Inara Pey: Living in a Modem World

Join Hands: raising money to help the WFP's aid work in earthquake-struck Nepal Join Hands: raising money to help the WFP’s aid work in earthquake-struck Nepal with Fashion for Food

Valsnia and Ruby Ornamental, two Second Life residents and bloggers, have recently formed Join Hands, a virtual group they would like to see  “make a difference to the real world we live in. Not dedicated to a single mission but the spirit of Humanity.” As the inaugural activity for Join Hands, they are organising a four-day fund-raiser in support of the people of Nepal following the devastating earthquake of April 25th.

Fashion for Food SL is aimed at raising money which can be put towards the UN’s World Food Programme (WFP), which is focusing its efforts on bringing assistance and relief to the outlying regions of Nepal, allowing the government there to co-ordinate efforts along the Kathmandu Valley. The WFP  estimating US $116.5 million is required to provide food for 1.4 million people…

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Second Life is a place we visit (2015) by Huckleberry Hax

The talented Huckleberry Hax has published yet another book, this time a collection of articles written over the past eight years. Take a look!

What the Huck?

SLPV Draft 2“For some of us, our experiences in SL serve as a catalyst, an awakening, a leap in our level of personal consciousness which then needs to be fed into our real lives if its ultimate purpose is to be fulfilled.  For some, SL is a respite, a place to just pause and get our breath back.  For some, it is a playground, a chance to experiment with being something different.  For some of us, it is all of these things together.”

Huckleberry Hax has been writing about the virtual world of Second Life® for eight years.  This volume collects together 42 of these articles, including his monthly column for over two years at the celebrated AVENUE SL lifestyle magazine.


Available formats:

Print:Paperback (213 Pages): £11.99
Online:Issuu: Free


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Lelutka Mesh Head Ever

Just one more thing before I call it a night. I am reblogging here the breathtakingly beautiful Lelutka mesh head Ever from the Mischievoussred blog. Photographs of the three new Lelutka mesh heads have been popping up all over Flickr and on blogs the past days; the release day for the heads is April 1, 2015. The mesh heads and the mesh bodies, I like especially the one by Maitreya, are incredible. While I have been thinking a while about switching to mesh, I am honestly also slightly tortured by the notion of taking this leap. I worry and I have many questions! How user-friendly are the new bodies and heads? If I just change my body to a mesh body, how will my regular head look on it? Will I have to get rid of my ENTIRE existing wardrobe because I can only use clothing especially created for the new mesh body? I could go on and on. I obviously have to give this some more thought, but, part of me is also itching to just make the move already. No doubt, the mesh bodies and heads are here to stay. It is just a matter of when to make the switch.


Lelutka Mesh Head Ever

Lelutka Mesh Head Ever
LeLutka Rogue Bun
*LODE* Head Accessory – Peony Crown [white] RARE

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Come Play

I’m reblogging this post from Whiskey Monday’s blog.  I think this a wonderful idea and a great concept, involving others in the creating of her LEA 10 artwork. More than anything else, this has now become a collaborative art experience in which we can all take part. I will head over some time soon and take a photo for sure, you should too!